2019_Florian_Jindra_Logo_BIG_150px2019_Florian_Jindra_Logo_BIG_150px2019_Florian_Jindra_Logo_BIG_150px2019_Florian_Jindra_Logo_BIG_150px
Windrop_Gamejam_Ludum_Dare_Florian_Jindra

In 'Windrop', you're a raindrop sliding and dripping down a window but slowly losing mass. Absorb other Raindrops on the window to regain mass and continue your journey through a calm and rainy night gazing at the cozy fireplace inside.

Team:
- Thomas Blickling, coding
- Florian Jindra, visuals & sound

Special thanks:
- Samue Arzt
- Michael Großauer

type of media:
gamejam project
my role/I provided:
game design, level design, visual effects, audio

created at:
Ludum Dare 50

960px_Up_2

'Up' is a calm exploration experience for one. Walk through a cave, note your surroundings and create a stairway to heaven.

The game was created during the 48 hour game jam 'JamIsland' at Schmiede 2018 in Hallein, Austria.

Team:
- Isabella Samhaber, coding
- Sabine Harrer, sound
- Caroline Facinelli, art
- Florian Jindra, game design, level design
- Radomir Dinic, additional coding

type of media:
gamejam project
my role/I provided:
game design, level design

created at:
Jam Island @Schmiede 2018


960px_RemoteMeAgainSam

"Remote Me Again, Sam" is an analogue/digital hybrid game for two players.

Player one straps on the two gloves, player two can then remotely steer the actuators on the gloves to indicate player one if their hand is above a green tile.

No further communication is allowed other than through the actuators, the goal of the game is to completely remove all of the green tiles from the game board without ever grabbing a red tile.

Team:
Bernhard Maurer
Florian Jindra

type of media:
gamejam project
my role/I provided:
game design, prototyping

created at:
Digital Spring Jam 2018 @Center fo Human-Computer Interaction Salzburg


960px_HappyWood

In 'happYwood', you are Sunny Sanchez, the Squirrel and you're on your way through a grievously dangerous woodcutting facility to collect all the nuts!

This 2D platformer is ideally being played by 2 frenemies, one controlling the Squirrel Sunny Sanchez via Keyboard/Arrow Keys, the second one "helping out" by clicking and dragging the platforms within the level.

Try to not kill each other, please.

Team:
Wolfgang Schütz - art
Dominik Uhl - mechanics, asset implementation, level design
Philipp Sigl - additional coding
Florian Jindra - game design, sound

type of media:
gamejam project
my role/I provided:
game design, sound

created at:
Jam Island @Schmiede 2017


960px_Digital_Relief

Enter 'Digital Relief', a VR experience made for HTC Vive using Unity! Made out of 3D scans of our space @Schmiede2016 as well as digital reconstructions of analogue wooden sculptures, this short piece invites you to explore a strangely corrupted and artificially mutated world!

Once inside the application, you can use your index finger (trigger on the back of the Vive-controller) to grab and hold the glowing white skull that works as a flashlight.

Team:
Gerlinde Emsenhuber
Michael Großauer
Egon Jindra
Gianni Stiletto
Florian Jindra

type of media:
gamejam project
my role/I provided:
game design, level design, sound

created at:
Jam Island @Schmiede 2016


960px_InvisibleWalltz

Invisible Waltz is a game about uncovering an invisible level by splattering it with paint. The objective is to find the yellow sphere!

type of media:
gamejam project
my role/I provided:
game design, level design, sound

created at:
Game Jam @Salzburg University of Applied Sciences in 2016


960px_PantsAreRay

In 'Pants Are Ray', you play as protagonist Ray and get to decide whether the world should get saved or not.

This is the shortest, most recursiviest and essentially condensed RPG ever.

Team:
Florian Jindra
David Fasching
Wolfgang Schütz

type of media:
gamejam project
my role/I provided:
game design, level design, sound

created at:
Jam Island @Schmiede 2015


960px_MutateYouMust

Mutate You Must is a tower offense game.

You are an evil alien, who wants to conquer the earth by “mutating” its inhabitants into evil creatures who fight their own race.

The challenge is to mutate the right creatures at the right time, to overcome the defense lines of the earthlings. Because of the endangered human species, you have to choose your resources carefully.

Team:
Julian Moschüring
Thomas Blickling
Florian Jindra

Download 'Mutate You Must'

type of media:
gamejam project
my role/I provided:
game design, level design, sound

created for:
Winning entry @PyWeek #13

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