
"Of Light & Shadow" is an award winning puzzle-platformer game for PC / Mac with a sLight twist, combining 2 areas in each Level, light and shadow, as well as 2 protagonists in 1 playable character, Dr. Shadow and Mr. Light.
While each of them can only survive in either light or shadow areas, the player must constantly switch between them and make the right decision about whose abilities to utilise.
type of media:
video game, platform: PC / MAC
my role/I provided:
game director, game design, composer, music
team/contact/client & image credits:
12 Angry Devs

PARTS is an award winning yet to be released browser game that focusses on a flowy experience. Your goal is to guide an energy particle through hostile levels to reactivate energy sources.
type of media:
video game, browser game, platform: PC / MAC
my role/I provided:
sound design & music
team/contact/client & image credits:
Markus Huber

Mad ugly dirty Television, M.u.d. TV, is a game for platform PC, for which I was able to provide all the SFX within the game and moreover ambiences, short pieces of music and parts of speech used within the game (not synchronisation). For use by several video game magazines, online portals and conferences, I also provided full sound for a teaser.
type of media:
video game, strategy/simulation, platform: PC
my role/I provided:
sound design, all sfx, parts of speech and music used within game
team/contact/client & image credits:
Realmforge Studios GmbH
Kalypso Media
referring site:
M.U.D. TV on STEAM

EnziTron is a new largescale and fun gaming experience. Like in the movie Tron the players’ bodies are transported into a computer game. They came alive at the huge glass facade of the Lentos Art Museuem in Linz.
Goal of the game is to move quickly and use hands and feet to collect puzzle shapes that fly towards the player. The pieces add up to create the famous Enzis (Viennese outdoor furniture), which brings points and prizes for the best players.
type of media:
video game, installation, platform: PC / MAC
my role/I provided:
sound design & parts of the music (together with my dear friend Sebastian Kargl)
team/contact/client & image credits:
Polycular
Salzburg University of Applied Sciences